Thursday, December 31, 2009

PT Boats : Knights of the Sea


Publisher 2:
1C

Developer: Akella

Category: Strategy

Release Dates

N Amer - 12/28/2009




















Battlefront.com and Akella proudly announce that the official English game version 1.1 of their innovative naval simulation PT Boats: Knights of the Sea has just been released for download! An official game demo is expected to be released in just a few days.

Customers are now able to purchase "PT Boats: Knights of the Sea" as a direct download, as a mail delivery with a fully printed game manual (24 pages) as well as the unique "Ship Guide" book (56 pages) which is NOT available as PDF, or as both "download&mail"!

Downloads are available immediately। Hardgoods are in print and will be mailed out within 14-21 days.

Hardware Requirements

  • Microsoft Windows XP SP2, 32-bit
  • 2.5 GHz Intel Pentium 4 or an equivalent
  • 1 GB RAM
  • GeForce 6200 or Radeon X1300 video card with 256 Mb RAM and DirectX 9.0c-compatible drivers
  • 4x DVD-ROM Drive
  • 2 GB free hard disk space
  • DirectX 9.0c (included on disk)
  • DirectX 8.1-compatible audio card
  • Keyboard, Mouse

Recommended system configuration:

  • Microsoft Windows Vista, 32-bit
  • Intel Core 2 Duo E6700+ or an equivalent
  • 2 GB RAM
  • 2 GB free hard disk space
  • DirectX 10.0 (included on disk)
  • Nvidia GeForce 8800GTX series, ATI Radeon HD 4850 series or higher

Wednesday, August 12, 2009

Star Wars The Clone Wars: Republic Heroes Q&A

Assistant producer Xavier Rodriguez discusses the upcoming action adventure set in a galaxy far, far away.

The swashbuckling adventure of the Star Wars: Clone Wars animated TV series is headed to a console near you in Star Wars The Clone Wars: Republic Heroes, a new action adventure game that will let you play as either a lightsaber-wielding Jedi or a heavy-duty clone soldier. As a clone soldier, you'll be able to lay down heavy fire and toss thermal detonator grenades. As a Jedi, you'll be able to use force powers and even commandeer combat droids to ride them around the battlefield. We sat down with assistant producer Xavier Rodriguez for more details.

GameSpot: We understand that the game will offer two different sets of playable characters that essentially offer differing play experiences. First, let's cover the Jedi characters--give us an overview of the action that players will experience as a Jedi.

Xavier Rodriguez: Well from the start, we really wanted an experience where almost anyone could jump right in and start playing the game quickly. And you'll definitely see a lot of the trademark Jedi acrobatic action you'd expect from an episode of the show.



The Jedi, of course, focus on lightsaber combat with a few special moves thrown in. In addition, we've made sure to include the lightsaber throw, charge-up attacks, Force use, some acrobatic moves, and puzzle-specific Force moves.

In addition, the Jedi have the ability to "droidjack" any droid by physically jumping on any droid they can hijack. From that point, you can use one of the larger super battle droids as a mobile weapons platform against other droids, lay mines with the chameleon droid, or use each droid's special abilities to solve environmental puzzles, among many other things.

GS: We understand that we'll also be able to play as clone soldiers. What kinds of things will they be doing in the game? How will what they do be different from what a Jedi does? And how can guys in clunky body armor possibly be as interesting and cool as a Jedi who can use lightsabers and Force powers?

XR: Let's put this in perspective for a second. A Jedi goes into battle with the Force as their primary weapon. A grizzled veteran like Rex goes into battle with a couple of pistols and his wits alone. And yet, after all is said and done, they've both survived numerous battles and left a trail of droids parts behind them. And Rex does it all without the Force.

For the game, we've given Rex, Cody, and their pals plenty of firepower (think grenades, rockets, and chainguns). They have tech skills the Jedi don't have, melee attacks, and most importantly, clones fight as a well-oiled combat unit. The 501st is renowned throughout the galaxy, and it's not for their "clunky" armor.

GS: We understand that Jedi will do battle with only a single combat button. How does this work in practice? How many fancy Jedi moves will players be able to pull off?

XR: The Jedi only use their basic lightsaber attack off of one button. This is so we could include all the other moves that we mentioned above. They all have a signature move, a charging attack, several powerful jumping attacks, and as mentioned above, Force use, lightsaber throw, and the droidjack, which is different for every droid.

GS: What sort of foes will players face throughout the game? How will these encounters be different when played as clone soldiers rather than Jedi?

XR: We've got a variety of droids in the game that we've pulled from different sources. Some will be familiar, such as the super battle droids and droideka, while others we've created specifically for the game, such as the sabotage and chameleon droids. We've included some larger foes, such as the vulture droid and octuptarra for you to test your mettle against. On top of all this, expect some of the classic Clone Wars villains (as well as some new ones) to give the Republic Forces a hard time.

GS: We understand that in addition to combat, the game will have various puzzle elements. Tell us about these. Will there be more to solving puzzles than looking for the red keycard to open the red door? Give us an example.

XR: The clones are proficient at hacking the various control panels throughout the game. Much like R2-D2 was needed to open the various locks in the movies, we've given the player the ability to try their hands at this. The Jedi have a wide variety of puzzle-solving to do. There are puzzles that can only be solved with judicious use of the Force, boss battles that will take a bit of thinking, and environmental obstacles that can only be bypassed by using the droidjack ability in clever ways.

GS: We understand that the game is being developed with more or less full access to the art assets used for the original TV series. What does this access let you do with the game?

XR: From the beginning, we really wanted to accurately capture the look and atmosphere from the show, so we got our hands on the actual models from Lucas Animation, recorded with the same voice actors, and worked in tandem with the producers of the show. I think the end result is a game that really looks and feels more like the source material than any Star Wars game before it, especially when you get a look at the cutscenes.

GS: We also understand that the game's story is being penned by actual writers of the show. What can you tell us about the events in the game and how they tie together with the TV series?

XR: This story for Republic Heroes picks up where the last three episodes of season one left off. We join the Jedi during the resolution of the occupation of Ryloth. Mace Windu, Anakin, and Ahsoka have just broken a blockade set by the Techno Union, and they've managed to capture Dooku's henchman, Wat Tambor. As we reveal in the game, though, the battle is far from over. The Separatists have decided to make an example out of Ryloth, and even though they've lost the biggest battle, a battle droid isn't programmed to surrender. Players start out as Anakin and Ahsoka, but as the story progresses, you'll be able to take on the roles of over eight Jedi knights and 10 clone troopers in a race against the Separatist army. The clock is ticking as the Jedi, the Separatists, and Cad Bane (the recently showcased bounty hunter from the season finale) chase down a doomsday weapon. Along the way, we'll see familiar faces, such as Count Dooku and Assaj Ventress, and a few characters that you'll meet for the first time.

GS: It's pretty incredible that the team is shooting for a simultaneous October 6 release on six different game platforms (Xbox 360, PlayStation 3, PC, Wii, PSP, and DS). Tell us about how you've been able to plan for six different game versions? What about some of the significant differences across platforms--how did the team account for things like controlling the game with a Wii Remote as opposed to a traditional Xbox 360 controller?

XR: Actually it's seven platforms as we're releasing [the] PS2 in North America! Producing Republic Heroes has definitely been a herculean task, and it's all about maintaining excellent communication between the different departments. One would think because we're all under one roof, it's easier, but with this title alone, we're managing communication across six development studios [and] quality assurance teams around the world. We have people in Singapore, Australia, New Zealand, the US, Canada, and Europe. We've got lots of people working on different plans simultaneously, and you've got to keep an eye on it all. When it comes to large tasks like that, getting a handle on the Wii Remote design was pretty easy. The Wii Remote naturally acts like a lightsaber, as well as a pointer for the clone rifle. So no problems there.

GS: Finally, is there anything else you'd like to add about the game?

XR: I think, overall, we really succeeded in translating the animated show feel to the game, and I'm really excited to see how the public reacts. We've definitely seen a positive reaction from people when we show them the game and especially when we let them play it. I think for our older audience...they haven't really been paying a lot of attention to the show and so they don't feel this recent round of Star Wars is for them. I would say give the show (and the game!) a chance to win you over. There's a reason that the animated show is the highest ranked and watched show on the Cartoon Network right now.

Thursday, July 30, 2009

Tribal Was






Tribal Wars is a browser-based game set in the Middle Ages. Every player controls a small village, striving for power and glory.
Tribal Wars, an online game at Tribalwars.net

TribalWar, a video game news website that originally focused on the game Starsiege: Tribes, or Tribes।

There is a paladin ।















Thursday, July 23, 2009

Top 5 Games

Top 5 Games to Appear at Comic Con


Top 5 Games to Appear at Comic Con


Every year, Comic Con loses a bit of its comic book roots and cedes floor space to purveyors of other nerdy impulses. Video games, in particular, have taken firm footing on the show floor in San Diego, regardless of whether there's a connection to the comic world.

Consider, for example, how Will Wright gave the first-day keynote at Comic Con 2008. The link between comics and Wright's highly-anticipated game, Spore, was its ability to create comic books based on content from the game. As Joystiq noted, Wright only dedicated a few minutes to this feature before moving on to an elaborate game demonstration. It was kind of like briefly discussing business at lunch to justify expensing the bill.

Hardcore comic buffs are undoubtedly lamenting the changes to Comic Con, but the shift to a celebration of all things geek isn't necessarily a bad thing. I'll risk the stereotype and say there must be a lot of comic book fans who would love trying upcoming video games before the rest of the world

This year, more than 20 video game publishers are listed as exhibitors. For gamers everywhere, here's what to look for:

Left 4 Dead 2

There's no connection between this zombie-slaying shooter and comics, but Electronic Arts is nonetheless using Comic Con to introduce Left 4 Dead 2 to the public. The game, which forces players to cooperate in order to survive a zombie apocalypse, will be playable off-site, at the Hilton San Diego Gaslamp Hotel, allowing anyone who's not totally into the comic book thing to get a quick gaming fix.

Iron Man 2

Let's pray for a miracle and hope Sega's Iron Man 2 doesn't join the ranks of terrible movie-based games. We know little about the sequel to last year's warmly-met tie-in, but Sega is promising "an all-new original story and a great interactive experience." At least its comic book roots are strong.

Tatsunoko vs. Capcom Ultimate All-Stars

What, never heard of it? That's what a nerd convention is all about -- bringing together players who are super-competitive in a video game that's totally off the radar. Tatsunoko vs. Capcom is a fighting game, like Street Fighter and Mortal Kombat, that made it big in Japan and is scheduled for a U.S. release in the winter. At Comic Con, players will be able to do battle in this game and others in Capcom's 400-square foot boxing ring arena.

Brutal Legend

To hype the metal-inspired action adventure game in which Jack Black voices the lead, Electronic Arts is hosting a "Metal Meltdown" concert for fans chosen by lottery. The headliner is Gwar, whom you either recall as a favorite act of Beavis & Butthead or the gaudiest metal band ever.

Marvel Ultimate Alliance 2

We've got to hand it to Activision for staying true to comic book fans with its presence at the convention. Marvel Ultimate Alliance 2 is a beat-'em-up starring characters created by the legendary Stan Lee, and it's said that he'll even have a cameo in the game. At the convention, Activision will let fans try the game ahead of its fall release date, and Lee will be on hand for an hour to sign autographs. If that doesn't keep both gamers and comic buffs happy, nothing will.

Friday, July 17, 2009

Age of empire2

This article is about the Age of Empires video game series. For the first game of the series, see Age of Empires (video game).
This article is move-protected due to vandalism.
Age of Empires

Age of Empires series logo
Genre(s) Real-time strategy
Developer(s) Ensemble Studios
Publisher(s) Microsoft Game Studios
First release Age of Empires / 1997
Latest release The Asian Dynasties / 2007
Spinoffs Age of Mythology (The Titans)

Age of Empires is a series of computer video games developed by Ensemble Studios and published by Microsoft Game Studios. The first title of the series was Age of Empires, released in 1997. Since then, seven titles and three spin-offs have been released.





















Age of Empires II: The Conquerors Expansion is the official add-on to the award-winning, best-selling real-time strategy game.Focusing on egendary leaders, The Conquerors will challenge veterans and novices to wage war on an epic scale with all-new civilizations, unique units and technologies, and campaigns based on infamous conquerors such as Attila the Hun, El Cid and Montezuma.

Age of Empires II: The Conquerors Expansion is developed by Ensemble Studios and features the expertise of Bruce Shelley, co-designer of Age of Empires.



Aggregate review scores


As of June 17, 2008. Game ---- Game Rankings ---- Metacritic
Age of Empires ---------------- 87%--- 83%
The Rise of Rome ------------------ 80% --- –
Age of Empires II: The Age of Kings ------- 92% --- 92%
The Conquerors --------------- 88%--- 88%
Age of Empires III ---------------- 82% --- 81%
The WarChiefs -------------- 81% --- 80%
The Asian Dynasties ------------------ 80% --- 80%
The Napoleonic Era --------------- 80% --- 80%
Age of Mythology --------------- 89% --- 89%
The Titans --------------- 84% --- 84%
Age of Empires: The Age of Kings (Nintendo DS)--------- 80% --- 80%
Age of Empires: Mythologies (Nintendo DS) -------- 79% --- 78%

you can easily download this game by this link….

Rise of Nations

Rise of Nations is similar to many real-time strategy games. The player usually starts with a basic city, dispatches resource-collecting workers, creates factory structures with which to build and strengthen their army, and attacks the enemy's army and settlements.

There are 18 nations in Rise of Nations and each has its own special ability. The nations and their special ability are:

If you want to download this game follow this link...

http://www.baydownloads.com/search.php?a=41169&q=game%20rise%20of%20nation%20download

Counter-Strike






Counter-Strike (commonly abbreviated to CS) is a tactical first-person shooter video game which originated from a Half-Life modification by Minh "Goose man" Le and Jess "Cliffe" Cliffe. The game has been expanded into a series since its original release, which currently includes Counter-Strike: Condition Zero, Counter-Strike: Source, Counter-Strike: Anthology and Counter-Strike on Xbox. Counter-Strike pits a team of counter-terrorists against a team of terrorists in a series of rounds. Each round is won by either completing the mission objective or eliminating the opposing force.
Counter-Strike series
Counter-Strike · Condition Zero · Counter-Strike: Source · Counter-Strike Neo · Counter-Strike Online
Condition Zero

Main article: Counter-Strike: Condition Zero

In 2004, Counter-Strike: Condition Zero was released. It contained a single player campaign and bots, as well as other changes
Counter-Strike Online

Main article: Counter-Strike Online

As of February 2008, Counter-Strike Online is only available in South Korea and is now in open beta test. Counter-Strike Online It is being developed by Nexon Corporation with oversight from license-holder Valve Corporation, and is an attempt to increase market share of Valve's games in the Korean gaming market.

GamePlan

Counter-Strike is a first-person shooter in which players join either the terrorist or counter-terrorist team (or becomes a spectator). Each team attempts to complete their mission objective and/or eliminate the opposing team. Each round starts with the two teams spawning simultaneously, usually at opposite ends of the map from each other. A player can choose to play as one of eight different default character models (four for each side, although Counter-Strike: Condition Zero added two extra models, bringing the total to ten). Players are generally given a few seconds before the round begins (known as "freeze time") to prepare and buy equipment, during which they cannot attack or walk/move (a player can still take damage, having the player drop from a certain height during freeze time was the only way somebody could control the players starting "HP"). They can return to the buy area within a set amount of time to buy more equipment (some custom maps included neutral "buy zones" that could be used by both teams). Once the round has ended, surviving players retain their equipment for use in the next round; players who were killed begin the next round with the basic default starting equipment.
Source (right).





Screenshot of a player using a Desert Eagle on the map de_dust in the original Counter-Strike (left) and Counter-Strike: Source (right).

Standard monetary bonuses are awarded for winning a round, losing a round, killing an enemy, being the first to instruct a hostage to follow, rescuing a hostage or planting the bomb.

The scoreboard displays team scores in addition to statistics for each player: name, kills, deaths, and ping (in milliseconds). The scoreboard also indicates whether a player is dead, carrying the bomb (on bomb maps), or is the VIP (on assassination maps), although information on players on the opposing team is hidden from a player until his/her death, as this information can be important.

Killed players become "spectators" for the duration of the round; they cannot change their names until they spawn (come alive) again, text chat cannot be sent to or received from live players; and voice chat can only be received from live players and not sent to them (unless the cvar sv_all talk is set to 1). Spectators are generally able to watch the rest of the round from multiple selectable views, although some servers disable some of these views to prevent dead players from relaying information about living players to their teammates through alternative media (most notably voice in the case of Internet cafes and Voice over IP programs such as team speak or Ventrilo). This technique is known as "ghosting".
You can download all games of counter strike by following this link..